PRebirth
Upon taking fatal damage, Anivia reverts to an egg, healing to full Health and receiving -40(Lv1–4: -40 / Lv5–7: -25 / Lv8–11: -10 / Lv12–14: 5 / Lv15–20: 20) Armor and Magic Resist. If she survives for 6 seconds, she is reborn.
Champions
Displayed data version: 16.19.1 · Patch 26.19
Latest attempt: No changes · Sep 28, 2026, 2:55 PM JST
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Stats and stacks calculate the state you enter. Nine outputs that cannot be derived from the source require in-game values. Special copied or possessed recasts and transfer restrictions are outside full simulation coverage.
This catalog covers normal Summoner’s Rift. Excluded does not mean removed from the game. The classification and its source are listed below.
Content language: English

the Cryophoenix
Select forms, weapons or follow-up abilities. Empowered and evolved effects also appear in the ability descriptions.
Variable valuesScaling & formulas
Upon taking fatal damage, Anivia reverts to an egg, healing to full Health and receiving -40(Lv1–4: -40 / Lv5–7: -25 / Lv8–11: -10 / Lv12–14: 5 / Lv15–20: 20) Armor and Magic Resist. If she survives for 6 seconds, she is reborn.
Anivia fires a massive chunk of ice, dealing (50 + 25% Ability power) magic damage and Chilling enemies for 3 seconds, Slowing them by 20(R: 20 / 30 / 40)%. At the end of its range, the ice detonates, Stunning enemies for 1.1 seconds and dealing (60 + 45% Ability power) magic damage.
Anivia can Recast this ability while the ice flies to detonate it early.
Anivia summons a wall of ice 400 units wide. The wall lasts for 5 seconds before it melts.
Anivia blasts an enemy with a freezing wind, dealing (55 + 55% Ability power) magic damage. Against Chilled enemies, Anivia deals (110 + 110% Ability power) magic damage instead.
Toggle: Anivia calls forth a driving rain of ice and hail that Slows enemies by 20% and deals (30 + 12.5% Ability power) magic damage per second. The storm increases in size over 1.5 seconds.
When the storm is fully formed, it Chills, Slows by 30%, and does (90 + 37.5% Ability power) magic damage per second instead.