PSerpentine Grace
Cassiopeia increases the effectiveness of all Move Speed bonuses by 5%((Lv1–20: 5–39.2)%).
Champions
Displayed data version: 16.19.1 · Patch 26.19
Latest attempt: No changes · Sep 28, 2026, 2:55 PM JST
Sources are checked every 6 hours, or every 3 hours on Wednesdays and Thursdays (JST). Changed sources or compiler code trigger regeneration and validation before applying. Start times may be delayed.
This page uses a pinned Data Dragon snapshot. It is not a verification of every in-game interaction or hotfix.
Stats and stacks calculate the state you enter. Nine outputs that cannot be derived from the source require in-game values. Special copied or possessed recasts and transfer restrictions are outside full simulation coverage.
This catalog covers normal Summoner’s Rift. Excluded does not mean removed from the game. The classification and its source are listed below.
Content language: English

the Serpent's Embrace
Select forms, weapons or follow-up abilities. Empowered and evolved effects also appear in the ability descriptions.
Variable valuesScaling & formulas
Cassiopeia increases the effectiveness of all Move Speed bonuses by 5%((Lv1–20: 5–39.2)%).
Cassiopeia blasts noxious gas, Poisoning enemies and dealing (65 + 75% Ability power) magic damage over 3 seconds. Hitting a champion grants Cassiopeia 30% Move Speed decaying over 3 seconds.
Cassiopeia spews venom, leaving toxic clouds for 5 seconds. Enemies in the clouds take (20 + 10% Ability power) magic damage per second, are Poisoned, Grounded, and Slowed by 40%.
Cassiopeia launches deadly fangs, dealing (Lv1–20: 50–128.2344 + 20% Ability power) magic damage. If the enemy is Poisoned, they take an additional (20 + 45% Ability power) magic damage and Cassiopeia restores 10% Ability power Health, reduced to 2.5% Ability power Health against lane minions and small monsters.
If this kills the target, Cassiopeia restores 45 Mana.
Cassiopeia unleashes a petrifying gaze, dealing (125 + 75% Ability power) magic damage and Stunning enemies facing her for 2 seconds. Enemies facing away are Slowed by 40% decaying over the same duration instead.