PWarpath
Hecarim gains (Lv1–2: 0.12 / Lv3–5: 0.14 / Lv6–8: 0.16 / Lv9–11: 0.18 / Lv12–14: 0.2 / Lv15–17: 0.22 / Lv18–20: 0.24 × 100% Bonus movement speed) Attack Damage, increasing based on level.
Attack Damage scales with bonus Move speed.
Champions
Displayed data version: 16.19.1 · Patch 26.19
Latest attempt: No changes · Sep 28, 2026, 2:55 PM JST
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Stats and stacks calculate the state you enter. Nine outputs that cannot be derived from the source require in-game values. Special copied or possessed recasts and transfer restrictions are outside full simulation coverage.
This catalog covers normal Summoner’s Rift. Excluded does not mean removed from the game. The classification and its source are listed below.
Content language: English

the Shadow of War
Select forms, weapons or follow-up abilities. Empowered and evolved effects also appear in the ability descriptions.
Variable valuesScaling & formulas
Hecarim gains (Lv1–2: 0.12 / Lv3–5: 0.14 / Lv6–8: 0.16 / Lv9–11: 0.18 / Lv12–14: 0.2 / Lv15–17: 0.22 / Lv18–20: 0.24 × 100% Bonus movement speed) Attack Damage, increasing based on level.
Attack Damage scales with bonus Move speed.
Hecarim cleaves nearby enemies for (60 + 90% Bonus attack damage) physical damage. If this Ability hits, he gains a stack that decreases its Cooldown by 0.75 seconds and increases its damage by (3 + 3% Bonus attack damage)% for 8 seconds. Stacks up to 3 times.
Hecarim deals (80 + 80% Ability power) magic damage over 4 seconds to nearby enemies.
Hecarim gains 5 Armor and Magic Resist and heals for 25% of damage nearby enemies take from Hecarim and 12.5% of damage taken from his allies.
Hecarim becomes Ghosted and gains 25% Move Speed increasing to 65% over 4 seconds. His next Attack Knocks Back and deals between (30 + 50% Bonus attack damage) and (60 + 100% Bonus attack damage) physical damage. Knock Back distance and damage scales with distance travelled during this Ability.
Hecarim summons spectral riders and charges forward, dealing (150 + 100% Ability power) magic damage. Hecarim unleashes a shockwave at the end of the charge that Fears for between 0.75 to 1.5 seconds, increased by charge distance.