PGathering Fire
Karma begins the game with a point in Mantra.
She reduces the Cooldown of Mantra by 4 seconds when she damages a champion with an Ability.
Champions
Displayed data version: 16.19.1 · Patch 26.19
Latest attempt: No changes · Sep 28, 2026, 2:55 PM JST
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Content language: English

the Enlightened One
Select forms, weapons or follow-up abilities. Empowered and evolved effects also appear in the ability descriptions.
Variable valuesScaling & formulas
Karma begins the game with a point in Mantra.
She reduces the Cooldown of Mantra by 4 seconds when she damages a champion with an Ability.
Karma fires a blast of energy, dealing (60 + 70% Ability power) magic damage to the first target hit and surrounding enemies, and Slowing them by 40% for 1.5 seconds.
Karma tethers herself to a champion or jungle monster, dealing (40 + 45% Ability power) magic damage and revealing them for 2s. If the tether remains unbroken, the target takes (40 + 45% Ability power) magic damage again and is Rooted for 1.6s.
Karma grants an allied champion (80 + 60% Ability power) Shield for 2.5s and 40% Move Speed for 2s.
Karma empowers her next Ability used within 8 seconds. Inner Flame: Deals an additional (40 + 30% Ability power) magic damage and leaves behind a circle of flame, Slowing enemies and dealing an additional (40 + 50% Ability power) magic damage.Focused Resolve: Karma will restore (17 + 0.01 × Ability power)% missing Health at the beginning and end of the tether, and Root for 0.5s longer.Inspire: Karma shields her target for (45 + 45% Ability power) more Shield, and also shields allies near her target, granting them (45 + 45% Ability power) Shield and 15% Move Speed.