PSilver Stake
Effect has maximum power at 30% Health.
Champions
Displayed data version: 16.19.1 · Patch 26.19
Latest attempt: No changes · Sep 28, 2026, 2:55 PM JST
Sources are checked every 6 hours, or every 3 hours on Wednesdays and Thursdays (JST). Changed sources or compiler code trigger regeneration and validation before applying. Start times may be delayed.
This page uses a pinned Data Dragon snapshot. It is not a verification of every in-game interaction or hotfix.
Stats and stacks calculate the state you enter. Nine outputs that cannot be derived from the source require in-game values. Special copied or possessed recasts and transfer restrictions are outside full simulation coverage.
This catalog covers normal Summoner’s Rift. Excluded does not mean removed from the game. The classification and its source are listed below.
Content language: English

the Ashen Exorcist
Select forms, weapons or follow-up abilities. Empowered and evolved effects also appear in the ability descriptions.
Variable valuesScaling & formulas
Effect has maximum power at 30% Health.
Locke readies a set of Soul Nails to throw, dealing (40 + 20% Ability power) magic damage and marking enemies hit. Nails apply a 25/25/60% Slow for 1/1/2 seconds, stacking with the amount of nails hit.
Attacking the enemy consumes the Soul Nails, dealing (25% Ability power + 18) magic damage per stack, increased by 20% and 40% for two and three nails respectively.
Locke ignites his own soul, gaining 40%((40–70 (Lv1–18))%) Attack Speed and (40 + 0.02 × Ability power)% Move Speed that decays over (1 + 1) seconds.
For 6 seconds, he suffers 2% current Health true damage per second but Heals back the last (40 + 100% Ability power) damage taken, and an additional (40–200 (Lv1–18) + 20% Ability power) Health based on missing Health and time passed, up to a maximum of (150–450 (Lv1–18) + 60% Ability power) Health remaining.
Can be Recast to end early.
Locke teleports to a location, dealing (40 + 40% Ability power) magic damage to nearby enemies on arrival.
On his next Attack, he dashes to his target, dealing (40 + 40% Ability power) magic damage to all enemies in his path. Each hit consumes Soul Nails.
If Locke scores a takedown, the Cooldown of this Ability is reset.
Locke throws a binding artifact to a location, dealing (150 + 60% Ability power) magic damage and Slowing enemies in the area by 99%, decaying over 2 seconds. The artifact marks enemies hit for 5 seconds, sealing away marked enemy champions brought below (10 + 0.5 × Stacks)%, and resetting the duration of the mark on other affected champions.
After the duration ends, if at least one champion was sealed, the artifact lands on the ground. Locke can pick up the artifact to permanently increase its execution threshold by 0.5%, and refund 20% of his total Cooldown, for each champion sealed.