PSurging Tides
When Nami's Abilities hit allied champions, they gain (100 + 25% Ability power) Move Speed, decaying over 1.5 seconds.
Champions
Displayed data version: 16.19.1 · Patch 26.19
Latest attempt: No changes · Sep 28, 2026, 2:55 PM JST
Sources are checked every 6 hours, or every 3 hours on Wednesdays and Thursdays (JST). Changed sources or compiler code trigger regeneration and validation before applying. Start times may be delayed.
This page uses a pinned Data Dragon snapshot. It is not a verification of every in-game interaction or hotfix.
Stats and stacks calculate the state you enter. Nine outputs that cannot be derived from the source require in-game values. Special copied or possessed recasts and transfer restrictions are outside full simulation coverage.
This catalog covers normal Summoner’s Rift. Excluded does not mean removed from the game. The classification and its source are listed below.
Content language: English

the Tidecaller
Select forms, weapons or follow-up abilities. Empowered and evolved effects also appear in the ability descriptions.
Variable valuesScaling & formulas
When Nami's Abilities hit allied champions, they gain (100 + 25% Ability power) Move Speed, decaying over 1.5 seconds.
Nami hurls a bubble, Stunning for 1.5 seconds and dealing (90 + 50% Ability power) magic damage.
Nami unleashes a stream of water that bounces between allied and enemy champions. Each champion can only be hit once, and it hits up to 3 targets.Restores (55 + 40% Ability power) Health to allies and will bounce to a nearby enemy champion. Deals (60 + 50% Ability power) magic damage to enemies and will bounce to a nearby allied champion. The damage and healing value is modified by (-20 + 0.15 × Ability power)% each bounce.
Nami empowers an allied champion's next 3 Attacks and Abilities for 6 seconds, causing them to Slow their targets by (15 + 0.05 × Ability power)% for 1s and deal an additional (20 + 20% Ability power) magic damage.
Nami summons a tidal wave, Knocking Up for 0.5 seconds, Slowing by 70%, and dealing (150 + 60% Ability power) magic damage. The duration of the Slow increases based on distance the wave traveled, up to 4 seconds.
Allies hit by the wave gain double the effect of Surging Tides.