PSpiked Shell
Rammus gains (15% Armor + 15% Magic resist) Attack Damage.
Champions
Displayed data version: 16.19.1 · Patch 26.19
Latest attempt: No changes · Sep 28, 2026, 2:55 PM JST
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the Armordillo
Select forms, weapons or follow-up abilities. Empowered and evolved effects also appear in the ability descriptions.
Variable valuesScaling & formulas
Rammus gains (15% Armor + 15% Magic resist) Attack Damage.
Rammus curls into a ball, gaining 25%((25–39.1 (Lv1–18))%) Move Speed, accelerating up to 150%((150–234.6 (Lv1–18))%) Move Speed over 6 seconds. Rammus stops after colliding with an enemy, dealing (80 + 100% Ability power) magic damage, Knocking Back, and Slowing nearby enemies by 40% for 1 second.
Recast: Rammus ends this Ability early.
Rammus enters a defensive formation for 7 seconds, gaining ((27 × (1 + 0.3)) + 30% Armor) Armor and ((20 × (1 + 0.3)) + 30% Magic resist) Magic Resist and dealing (15 + 10% Armor + 10% Magic resist) magic damage to enemies that Attack him.
Recast: Rammus ends this Ability early.
Rammus Taunts an enemy champion or monster for 1.2 seconds. Monsters are dealt (80 + 70% Ability power) magic damage.
Rammus hops into the air and slams down in an area, dealing (150 + 60% Ability power) magic damage and Slowing by 30% for 1.5 seconds. If used during Powerball, enemies in the center take an additional Q: (80 + 100% Ability power) / (120 + 100% Ability power) / (160 + 100% Ability power) / (200 + 100% Ability power) / (240 + 100% Ability power) magic damage and are Knocked Up for 0.75 seconds.
Rammus then creates 3 aftershocks in the area over 3.5 seconds, repeating the Slow.
The range of this Ability is increased by Rammus's Move Speed.