PDoom 'n Gloom
Every 25(Lv1–5: 25 / Lv6–10: 22 / Lv11–15: 19 / Lv16–20: 16) seconds Vex becomes afflicted with Doom, causing her next basic Ability to Knock Down and Fear enemies for 0.75(Lv1–5: 0.75 / Lv6–8: 1 / Lv9–12: 1.25 / Lv13–20: 1.5) seconds.
Whenever a nearby enemy dashes or blinks, Vex marks them with Gloom for 6 seconds. Vex's next Attack against a Gloomed enemy deals an additional (40–150 (Lv1–18) + 25% Ability power) magic damage and reduces this Ability's Cooldown by 25%.
Non-champion targets take 40%((Lv1–5: 40 / Lv6–8: 45 / Lv9–12: 50 / Lv13–15: 55 / Lv16–20: 60)%) damage and refund 10% of this Ability's Cooldown. Enemies Feared by this Ability move more slowly the farther they are from Vex.
