PCell Division
Each time Zac hits an enemy with an Ability, he sheds a chunk of Goo that can be reabsorbed to restore 4%((4–8 (Lv1–18))%) Max Health.
Upon dying, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain after 8(Lv1–5: 8 / Lv6–9: 7 / Lv10–12: 6 / Lv13–16: 5 / Lv17–20: 4) seconds, he will revive with 10-50% Health based on the surviving bloblet's Health. This has a 300 second Cooldown.
Each bloblet has 12% of Zac's max Health, and 50% of his Armor and Magic Resist.
